Mass Effect: Andromeda is the latest videogame from Bioware’s ultra-successful Mass Effect franchise, released on March 21st (23rd for Europe, I still don’t know why). In a future post I will talk about Andromeda in detail (it’s very, very controversial), but now it is finally time to discuss the original trilogy, why I think it changed […]Read more "5 reasons why Mass Effect made the history of videogames, and not only"
The legendary, first “Civilization” game was published in 1991. And it was the equivalent of an atomic bomb on the very idea of “videogame”: things that people didn’t imagine possible, just became so. It looked like this, but it didn’t matter: it was a brave, ambitious and epic concept, that challenged players to think in […]Read more "Civilization VI – my experience after one day"
This is the story of the videogame franchise that taught me me everything I know about aliens, and space. Ok, not really. But close enough. UFO: Enemy Unknown (known in America as X-COM: UFO Defense to attract fans of 1993’s tv series “The X-Files“) was released in 1994 by MicroProse for DOS and Amiga (ahhh, sweet […]Read more "X-Com, the franchise"
Hello everyone! Following the discussion on Gamification (which takes place mostly in my head, but it’s still a discussion), here is a top 5 list of the videogames that I consider memorable learning experiences. It’s not an overstatement: through years (and years, and years) of gaming I have learned a lot of real-life skills and competences that I apply in […]Read more "My top 5 Videogames that are better than school"
Think about your favourite game, of any kind. What is it? When was the last time you played it? Were you alone, or with other people? Did you win? Did you even care, to win? These are common questions related to the topic of “games”. Is it easy for you to answer to them? And why? […]Read more "Gamification"